Games developers design, create and produce computer or video games. They work in games development teams with artists, programmers, producers and marketing staff. Games developers usually specialise in a particular game platform (PlayStation, Xbox or Nintendo, for example) and a particular aspect of game development, such as programming artificial intelligence or gameplay.
Games developers may perform the following tasks:
- draw up detailed design documentation, including charts and diagrams that outline the various concepts and components involved
- modify and document the programme code to correct errors
- test the game and make amendments to enhance its capabilities
- prepare digital graphics, animations, sound, video, photographs and images for editing
- combine structural, mechanical and artistic elements into the game's environment, such as buildings, vehicles and decorative finishes.
Specialisation is common in the industry, although games developers sometimes perform a combination of roles.
Animator (Games Development)
An animator (games development) arranges characters and objects designed by technical artists in a sequence of different positions to give the illusion of movement. They synchronise lip movements with words, and actions with music and sound effects. Animators work with programmers to create interactive sequences and work with testers to provide life-like movements through digital techniques such as motion capture.
Digital Video-Sound Editor (Games Development)
A digital video-sound editor (games development) is involved in the computer-based editing of video sound for games. Working under instruction from directors, editors make decisions in regards to the mood, pace and climax of sound effects. This involves working closely with other professional staff to analyse, evaluate and select sound effects for integration with images and other media.
A games programmer writes code (usually in C++ programming language) or uses game-development engines to create computer or video games.
Producer/Director (Games Development)
A producer/director (games development) manages, plans, oversees and in some cases funds the development of a game. They work closely with the marketing department and the team developing the game, ensuring schedules, budget and productivity targets are met.
Technical Artist/3D Artist (Games Development)
A technical artist/3d artist (games development) creates and manipulates images and models using 2D and 3D computer graphics software (usually in Adobe Photoshop, Maya or 3DS Max). They work closely with animators and concept/layout artists to design (model) characters, vehicles, buildings and other objects present in the gaming environment.
Tester (Games Development)
A tester (games development) is responsible for monitoring and testing technical standards in gameplay, graphics, sound and functionality during game development. They assist programmers in finding 'bugs' (errors) and work with the team on performance-related issues.
- aptitude for computing
- creative and artistic flair
- commitment to understanding and using new technology
- good communication skills
- aptitude for drawing
- understanding of colour and form
- able to work as part of a team.
- Analyst (Information Technology)
- Multimedia Developer
- Programmer (Information Technology)
- Web Designer/Developer
Education and Training, Employment Opportunities and Additional Information
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